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Imagining an immersive future: the role of serious games and virtual worlds in everyday livesDr Sara de Freitas, Research Director, Serious Games Institute AbstractSerious Games involve the use of electronic games technologies and methodologies for purposes other than entertainment. These include: e-learning, simulation, team building, collaboration and opinion shaping. Some recent projects are described implementing these technologies. Committee owner: Brian Day Contact Details
Dr Sara de Freitas
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